This is a game inspired by my golden retriever dog called 'carrot'. She really loves to play with the red silicon ball designed for dogs. We always take her to a huge lawn playground with lots of other dogs playing together where they chase each other to win the red ball I threw away. So this game is a dedication to that moment.

So I started with building the scenes. And then I drew the images and decided to use pure black and white color to try to create a clean feeling. Then I did the coding from how to make the dog move according to the keys user pressed, how to make the ball release with a starting speed and then the instruction disappear, this is really frustrating because I first used a public boolean but it just can't work so instead I changed to a variable. Also encountering problems when using onTriggerEnter2D and onCollisionEnter2D, still don't know why one work and the other doesn't in the same situation. 

Successes are I made the timer to count down only after you released the ball! And the dog animation is able to choose direction in according to the direction I assigned. 

Failures are that a lot of problems while coding remain unsolved and some can't be remembered, which was very frustrating while coding and may happen again int he future. 

I overcome the task of learning unity during making. This is. very new to me because I often first learn the software thoroughly and then start using it. This time I am able to learn everything simply  based on what I want to do. 

In the future I will make the blocks randomly assigned at different position using code!

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win.zip 29 MB

Development log

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I just figured that this game is very special since it's got a different way of playing - ball throwing first and casing. I think this makes the game special!